Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Ancient Seahorse@NPC_BLEEDING |
3 |
Attack |
2000% |
0s |
3000s |
Yes |
Target |
always |
None
|
Ancient Seahorse@NPC_CRITICALWOUND |
5 |
Attack |
200% |
0s |
5000s |
Yes |
Target |
always |
None
|
Ancient Seahorse@NPC_EMOTION |
1 |
Follow |
200% |
0s |
5000s |
Yes |
Self |
always |
None
|
Ancient Seahorse@NPC_EMOTION |
1 |
Chase |
200% |
0s |
5000s |
Yes |
Self |
always |
None
|
Ancient Seahorse@NPC_EMOTION |
1 |
Idle |
2000% |
0s |
5000s |
Yes |
Self |
always |
None
|
Ancient Seahorse@NPC_EVILLAND |
10 |
Attack |
10000% |
0s |
15000s |
Yes |
Self |
myhpltmaxrate |
50 |
Ancient Seahorse@NPC_STUNATTACK |
2 |
Angry |
500% |
1500s |
5000s |
No |
Target |
always |
None
|
Ancient Seahorse@NPC_STUNATTACK |
2 |
Attack |
500% |
1500s |
5000s |
No |
Target |
always |
None
|
Ancient Seahorse@NPC_WATERATTACK |
2 |
Angry |
500% |
500s |
5000s |
No |
Target |
always |
None
|
Ancient Seahorse@NPC_WATERATTACK |
2 |
Attack |
500% |
500s |
5000s |
No |
Target |
always |
None
|
Ancient Seahorse@WZ_WATERBALL |
4 |
Attack |
500% |
1500s |
5000s |
Yes |
Target |
always |
None
|